Illidan will transition to phase 2 once he reaches 65% HP. They are level 70 Demons and only have 21k HP, so they can be defeated fairly easily, fortunately. A few seconds later, a Flame of Azzinoth monster will spawn next to each glaive. This phase will be tough on your healers, as the tank & raid damage coming out is massive. Periodically, the tank has to move to get out of Flame Crash. The time has come to face Illidan, . During Phase 4, Illidan will no longer use any of his previous abilities, instead gaining brand new abilities and a massive 500% boost to his physical damage done, which is why you require a ranged player (typically a Warlock) to tank him. You want to avoid multiple people getting hit by it, because its damage adds up quickly. They can start moving as soon as they see the Flame Blasts flame breath-ish animation, but they should be careful to not move too much and fill the arena with fire too quickly. As Illidan uses Eye Blast every 40 seconds and the flames persist for up to 75 seconds, there will be periods of time where theres multiple patterns of flames up at once if both sides have a trail of Demon Fire, your melee DPS should stack up on south side of the grate, away from other groups. Note that the damage of the residual flames isnt particularly high, so players that are trapped on one side of the flames can run through with some light healing. High Warlord Naj'entus Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. Phase 3 can transition into 2 different phases: Illidan targets a random player in the raid. Phase Three is exactly the same as Phase One, except the raid should now be 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons. Cast every 10 seconds, and is always paired with Blaze. a separate guide dedicated to helping you out with this important job. ANY raid member is more than 25 yards away from either Blade of Azzinoth, Maiev Shadowsong and drag the boss over it to stun him for a brief time. 4 Tanks must be used for his encounter: a Warrior in his normal gear, 2 offtanks in optimized fire protection gear and a warlock tank with shadow protection gear. Classic WoW is my jam, with a passion for PvP. Illidan himself will fly around the battlefield bombarding the raid with (lore) phase as Aura of Dread will quickly kill anyone in melee range of the They're increased to 5%. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. Even if you get lucky and she picks a spot near Illidan, its important to remember that hes still using some of his scary abilities, like Shear and Draw Soul. The main difficulty in this phase will be the very high raid damage. before DPSing as being in the wrong spot can easily get you and others The first major complication of this phase will come ~40 seconds in, when Illidan stops casting Fireball temporarily, casting his powerful Eye Blast instead. After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. ability must never hit you without blocking, or your max HP will be reduced by 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. It is recommended that you have at least 5-6 healers for this fight, with a good balance of tank healing classes like Holy Paladins and Restoration Druids, and AoE healing classes like Restoration Shamans and Holy Priests. Season of Mastery Realms Permanently Closing! Its was also useful when fighting Mages or Warlocks who leaned toward fire-based spells. Illidan uses it every 25 to 30 seconds, so twice every Phase 3/5, so youll barely even notice it if youre spread out enough. At the same time, the raid must spread out to minimize the damage taken from Illidan's Fireballs. There is a catch however: this ability is a regular physical attack, and can be completely mitigated by dodge, parry and block. Any combat rezzes should be performed at this point. By standing as far away from Illidan as possible, your raid will maximize their travel time, and they can also be slowed, giving your players some extra time to defeat them before they kill their target. (10 Min Cooldown). a barrage of different spells that the raid needs to be ready to handle There is no trash in his arena whatsoever, and he will not aggro, so your raid can freely move into his arena and buff up, regenerate mana, use consumables and prepare in whatever way you need to before taking on Illidan. After 60 seconds of Phase 3 or 5, Illidan will fall down on the floor for 10 seconds, before turning into his Demon Form. InriSejenus 6 mo. While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. Use Shield Block to stop it. The raid will want to AoE these down as This fight is arguably the most healing intensive in the entire tier, and will require your healers to remain focused throughout, following precise healing assignments to avoid accidental deaths. tutorial on everything you need to know to be prepared for this foe. boss. Please add any available information to this section. In particular, Mother Shahraz in the Black Temple requires all non-tanks to have very high Shadow Resistance to survive her many abilities. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. Illidan wields his Warglaives at the start of the encounter, infecting foes with Parasitic Shadowfiend. If you were looking for a full guide for the Black Temple raid, or would You can also see him live on Twitch. During Phase 2, melee DPS need to be mindful of all fire on the ground, as Tanks will They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. your tanks are likely wearing Fire resistance gear and will deal lower threat The Flames will periodically cast Flame Blast, killing anyone who is not a Fire Resistance tank in front of them, which is why they can never be allowed to face your raid. Fire Resistance Gear for Feral Tank Druids While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. Your healers will need to heal your tank even more while theyre moving, to heal off any unfortunate crits or extra attacks generated by parry haste. Illidan Stormrage requires a warlock with capped shadow resistance. His abilities in Phase 3 are the same as in Phase 1, with the addition of Agonizing Flames. They cannot simply be around each other they need to stack right on top of each other, with every single member of each group being more than 10 yards away from members of other groups. Illidan. As a few of the phases are very similar and use the That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. Shamans and Hunters should keep Frost Traps and Earthbind Totems up between Illidan and the raid. So each time you're hit by Chaos Blast, you'll take 1675 . With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. Only one form of tracking can be active at a time. Blizzard This is a 10-yard AoE . Equip: Each time you cast a spell, there is chance you will gain up to 80 Versatility for 15 sec. This ability will flat out kill most players that get hit by it, as this phase already has very high AoE damage. Black Temple. But they lacked vision. Phase 5 Illidan will Enrage temporarily, greatly increasing If you get him down to 30%, however, he will transition to Phase 5. as these will instantly kill you while they are landing. Your healers can also help DPS a little with Wrath, Smite & Lightning Bolt when they dont need to heal it could make the difference between a successful or failed Phase 4 skip. A Flame of Azzinoth will spawn from each glaive and begin attacking your raid. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. cast will kill anyone near you. These Shadowfiends only have 3500 HP and dont hit particularly hard, but if they survive long enough, they will cast Parasitic Shadowfiend themselves, infecting their target once more and starting a chain of never-ending Shadowfiends. The pieces we list below are the ones that grant significant Fire Resistance and do not drop from the raids themselves. Stack tightly on your assigned location, avoid fire patches on the ground, This ability is cast every 20 to 30 seconds, so youre likely seeing it twice per Phase 4. 30 badges. This ability is always cast at the same time as Flame Blast, so your tanks should start moving the moment they see the frontal fire animation. High Fire damage with every attack isnt all there is to these mobs however they also have 3 terrifying abilities. Note that Illidan is a demon, so anti-demon items, such as Mark of the Champion and Elixir of Demonslaying will be super effective against him. Warlock is used for this job. "Go for the eyes Boo! should be used as soon as the tanks have solid aggro on the Flames. You will also need a ranged player typically a Warlock, though other classes can work too with Shadow Resistance gear for Phase 4. The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. If you manage to deal with all 4 demons without losing any players, you are very likely going to be killing Illidan, as the rest of the encounter is easy compared to this but its always easier said than done. You can now tell your friends and family that you were indeed prepared! Illidan channels a blue beam from his eyes, targeting the ground. Leotheras alternates between Human Form and Demon Form. If you handled Phase 2 successfully, Phase 3 will be an absolute breeze. If At 65%, Illidan takes off into the air, starting Phase 2. The Flame of Azzinoth sends out a wave of flames in a cone front of it which travels up to 15 yards, dealing 7000 to 9000 Fire damage to all players in front of it. To facilitate this, his threat is reset. There is nothing to do about it than heal through. Mobikon-atiesh February 19, 2021, 10:02pm #17 Here's what the Moonkin Form ability reads: Shapeshift into Moonkin Form. The traps are there mainly to deal with Illidans only new Phase 5 ability, Enrage which increases his damage by 50% and attack speed by 30% for 20 seconds. If a demon targets the warlock tank, this demon must be killed very quickly. For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. If your Warlock tanking Illidan happens to get targeted by a Shadow Demon, you will need to kill that demon before all others. 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